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DOGGY EAT!
This project shows a strong grasp of event-driven programming, object-oriented programming and design, 2D coordinate handling, and modular code organization.
It simulates a dog pushing bones onto target tiles, with added fun mechanics like barking sounds and hazards. While the gameplay is simple and user-friendly, the core of this project lies in its structured code and modular game logic.
ROLE: All Roles | 2024
DURATION: 1 Week
TOOLS: Python
Platform: PC
If you want to see all coding part, feel free to contact me
Email: xibai155@gmail.com


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