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DOGGY EAT!

This project shows a strong grasp of event-driven programming, object-oriented programming and design, 2D coordinate handling, and modular code organization.

It simulates a dog pushing bones onto target tiles, with added fun mechanics like barking sounds and hazards. While the gameplay is simple and user-friendly, the core of this project lies in its structured code and modular game logic.

ROLE: All Roles | 2024

DURATION: 1 Week

TOOLS: Python

Platform: PC

If you want to see all coding part, feel free to contact me

Email: xibai155@gmail.com

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©2025 by Xiaoxuan Zhong

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